…Flesh Harvest’s logo

Intro

Today I have some unfortunate news about the progress and development of Flesh Harvest… I sadly have hit a financial wall, now having to work two jobs that don’t pay amazingly well to support myself, this is however just temporary, probably just till the half of next year.

I’ve always dreamed of making art for a living, but it seems impossible to make decent money off of it, I never want to make art solely for monetary reasons, but as I’ve gotten older, I’ve learned that your time is really something that is bought and sold, that includes the time it takes to create a game. I hate to E-Beg, but if you’d like to help me, please consider purchasing my albums off Bandcamp or supporting me on Patreon as I can do commissions for you…

Flesh Harvest’s Kickstarter

During this hiatus if you’d like to help fund Flesh Harvest, please check out the Kickstarter, I’m trying to raise 400$ by October 4th. If you give anything at or above 4 dollars you can get your name in the game, also, if you donate certain amounts I will add your own NPC or monster to the game, please check it out…!

https://www.kickstarter.com/projects/597872079/flesh-harvest-entry-1

…What to expect for the rest of the year

For the rest of this year, I plan to work on more commissioned music to help a friend out with their game. I do hope to release a guide for Squid’s Manslaughter that’ll have some new art and details, along with a small update that’ll fix some bugs and issues that were brought to my attention with the game. I would also like to add some toggles for certain things to customize the player experience.

This will be released in late December 2025…

…Closing

I’ll probably keep doing this blog, but it won’t focus on Flesh Harvest till I start the development again. Anyways if you stayed around for this long, I appreciate you more than words can describe, please keep being fleshy… If you’d like to see more of my projects, or contact me, visit girlsgreenhouse.com